Flat Fragment Shader Pipeline
Generating deep volumetric illusions from a 2D viewport quad
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01 // PIPELINE INPUTS
02 // NOISE FIELD
03 // DENSITY ACCUMULATION
04 // FINAL PORT
U_TIME
U_RESOLUTION
U_COLORS[3]
3D NOISE FIELD
fBm LATTICE
RAYMARCH ACCUM
INTEGRATION: ∑ DENSITY * dt
FINAL PORT
RENDER VIEWPORT