Flat Fragment Shader Pipeline

Generating deep volumetric illusions from a 2D viewport quad

01 // PIPELINE INPUTS 02 // NOISE FIELD 03 // DENSITY ACCUMULATION 04 // FINAL PORT U_TIME U_RESOLUTION U_COLORS[3] 3D NOISE FIELD fBm LATTICE RAYMARCH ACCUM INTEGRATION: ∑ DENSITY * dt FINAL PORT RENDER VIEWPORT