PHASE I: CLIENT & GATEWAY PHASE II: GAME ENGINE PHASE III: DATA & SYNC EMIT MOVE FORWARD ROUTE STORE SYNC ILLEGAL TICK TRANSACTION BROADCAST FRONTEND BOARD DRAG & SOCKET EMIT WEBSOCKET CONN AUTH & RECONNECT GAME MANAGER ROOMS & QUEUES GAME ENGINE CHESS.JS / CLOCK PRISMA / DB APPEND MOVE & FEN OPPONENT CLIENT RECEIVE & UPDATE ILLEGAL REJECT REVERT CLIENT UI CLOCK TIMER DECREMENT TIME
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