STATE: LEGAL MOVE
PAUSE
RESET
PHASE I: CLIENT & GATEWAY
PHASE II: GAME ENGINE
PHASE III: DATA & SYNC
EMIT MOVE
FORWARD
ROUTE
STORE
SYNC
ILLEGAL
TICK
TRANSACTION
BROADCAST
FRONTEND BOARD
DRAG & SOCKET EMIT
WEBSOCKET CONN
AUTH & RECONNECT
GAME MANAGER
ROOMS & QUEUES
GAME ENGINE
CHESS.JS / CLOCK
PRISMA / DB
APPEND MOVE & FEN
OPPONENT CLIENT
RECEIVE & UPDATE
ILLEGAL REJECT
REVERT CLIENT UI
CLOCK TIMER
DECREMENT TIME
Node Details
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