Jean-Philip Desjardins
GitHub
27 repos
335 followers
Explained projects
Play-Compatibility: The GitHub Issues Database Behind Play!
How a PS2 emulator tracker turns issue templates, labels, and GitHub Actions into a living compatibility pipeline.
8 min read · Apr 16, 2026
Enterprise Architecture for the PlayStation 2: Inside jpd002/PlayServices
How a solo developer used clever AWS hacks and a C++ to C# pipeline to build a modern cloud-save engine for a two-decade-old console.
6 min read · Apr 5, 2026
The BIOS-less Boot: Inside jpd002/play-
How a monolithic C++ architecture reverse-engineered the PlayStation 2 operating system to run on everything from iPhones to web browsers.
8 min read · Apr 1, 2026
Bypassing the Standard Library: Inside jpd002/Play--Framework
How a custom C++ utility layer achieves the bit-exact precision needed to emulate legacy console architecture on modern hardware.
8 min read · Mar 31, 2026
Yet to be explained
PlayWebSite
Play! Official Web Site Code
PHP
2 stars
Explain
Nuanceur
Shader generation library
C++
2 stars
Explain
Play-Tags
1 stars
Explain
Play-Docker
Dockerfiles used for Play!
Dockerfile
0 stars
Explain