3D Generative AI

72 explainers
PantheraDigital/Modular-Character-Controller-for-Godot Turns Input Into Requests, Not Scripts
3D Generative AI
PantheraDigital/Modular-Character-Controller-for-Godot Turns Input Into Requests, Not Scripts
A modular Godot framework that routes intent through swappable action nodes, so one controller can drive humans, NPCs, vehicles, and anything else with a consistent behavior API.
9 min read
MapTrace: Teaching models to walk a map without breaking it
3D Generative AI
MapTrace: Teaching models to walk a map without breaking it
MapTrace is a synthetic data machine for spatial reasoning. It teaches multimodal models to respect walls, corridors, and connectivity instead of drawing straight lines through whatever looks shortest.
13 min read
MIDA: The Reverse-Engineering Tool That Makes You Pause Before You Export
3D Generative AI
MIDA: The Reverse-Engineering Tool That Makes You Pause Before You Export
Inside a C# WPF app that turns Marathon asset extraction into an artist-facing workflow, with one shared backend for both exploration and batch export.
9 min read
M2SVid fixes the hard part of stereo video: the holes
3D Generative AI
M2SVid fixes the hard part of stereo video: the holes
Google Research combines geometry, depth, and a modified Stable Video Diffusion model to turn monocular video into a right-eye view that holds together.
11 min read
The Pedagogy of the Pixel: Inside Avik-Jain/Digital-Image-Processing
3D Generative AI
The Pedagogy of the Pixel: Inside Avik-Jain/Digital-Image-Processing
Why writing interpolation algorithms from scratch remains the best way to understand the black boxes of modern computer vision.
6 min read
d2-map-importer-addon: The Blender Addon That Rebuilds Destiny 2 and Marathon, Not Just Imports Them
3D Generative AI
d2-map-importer-addon: The Blender Addon That Rebuilds Destiny 2 and Marathon, Not Just Imports Them
A specialized bridge from game rip metadata to production-ready scenes, with shader templates, Geometry Nodes instancing, and engine-specific workarounds baked in.
8 min read
ComfyUI-Grok-SmartVAE: The Node That Turns Video Decode Into a Streaming System
3D Generative AI
ComfyUI-Grok-SmartVAE: The Node That Turns Video Decode Into a Streaming System
A custom ComfyUI suite that sidesteps VRAM limits, stitches long videos in chunks, and recovers from bad latents without collapsing the workflow.
10 min read
tower-of-babel: Tower of Babel: The Single-File 3D Scene That Replaces Assets with Math
3D Generative AI
tower-of-babel: Tower of Babel: The Single-File 3D Scene That Replaces Assets with Math
A Three.js diorama where stone, storm, sound, and divine intervention are all generated at runtime inside one `index.html`.
8 min read
3D-Gallery-Effect: The WebGL Gallery You Own, Not Install
3D Generative AI
3D-Gallery-Effect: The WebGL Gallery You Own, Not Install
StarKnightt turns a 3D image tunnel into a shadcn-style component, using shader math and scroll-driven motion to make a gallery feel alive without a physics engine.
8 min read
image-editing-arena: Image Editing Arena: Making Image Models Agree Long Enough to Compare Them
3D Generative AI
image-editing-arena: Image Editing Arena: Making Image Models Agree Long Enough to Compare Them
A Cloudflare Worker, a schema shim, and a cost-aware UI turn incompatible image-editing models into a controlled side-by-side test.
7 min read
volumetric-fluids: The Shader Gallery That Makes Volumes Look Easy
3D Generative AI
volumetric-fluids: The Shader Gallery That Makes Volumes Look Easy
A single-file WebGL project uses noise, raymarching-style tricks, and a clean light-mode palette to turn fluid rendering into a portable design artifact.
8 min read
Mutate Everything: How StarKnightt/MineCraft Hits 60FPS in the Browser
3D Generative AI
Mutate Everything: How StarKnightt/MineCraft Hits 60FPS in the Browser
By intentionally breaking React's cardinal rules of immutability, this browser-based voxel engine bypasses garbage collection spikes to render massive 3D worlds.
7 min read
`rock-climbing-robot`: The Browser Simulator That Treats Climbing Like a Robotics Problem
3D Generative AI
`rock-climbing-robot`: The Browser Simulator That Treats Climbing Like a Robotics Problem
A Three.js climbing lab that turns text files into routes, solves reach with Jacobian inverse kinematics, and points toward MuJoCo-level physics when the visualization is not enough.
9 min read
neo-gear: The Browser Tab That Behaves Like a CAD Engineer
3D Generative AI
neo-gear: The Browser Tab That Behaves Like a CAD Engineer
It keeps gear dimensions in lockstep, draws true involute teeth, and repairs the mesh into something a printer can trust.
8 min read
ai-font-renderer: pretext turns text layout into a cached math problem
3D Generative AI
ai-font-renderer: pretext turns text layout into a cached math problem
A JavaScript and TypeScript engine that measures text once, then reuses cached widths to wrap and size it without leaning on the DOM every time.
8 min read
How `sbox_destiny_2_gear_shader` Rebuilds Destiny 2’s Cosmetic Logic in S&Box
3D Generative AI
How `sbox_destiny_2_gear_shader` Rebuilds Destiny 2’s Cosmetic Logic in S&Box
A single shader stack turns masks, slots, and lookup tables into dyeable armor, glowing reticles, and layered material behavior that feels far bigger than its codebase.
9 min read
replicate/goo-logo: When a Logo Becomes a Living Shader
3D Generative AI
replicate/goo-logo: When a Logo Becomes a Living Shader
A tiny Cog package hides a headless OpenGL pipeline, an embedded logo, and a clean way to ship animated brand visuals as one deployable machine.
7 min read
3D-kousai-opus5: The Office Floor Plan That Proves Itself in Code
3D Generative AI
3D-kousai-opus5: The Office Floor Plan That Proves Itself in Code
A bespoke Three.js digital twin that turns one corporate floor into a unit-testable source of truth, with synchronized 2D and 3D views, compliance checks, and a single-file build.
9 min read
slavingia/surfing: the ocean engine that turns water into infrastructure
3D Generative AI
slavingia/surfing: the ocean engine that turns water into infrastructure
A Three.js system that simulates swells once, reuses the same wave field for rendering and buoyancy, and falls back cleanly when WebGPU is absent.
9 min read
Diffusion_Code: The One-Line Repo That Exposes the Whole Diffusion Stack
3D Generative AI
Diffusion_Code: The One-Line Repo That Exposes the Whole Diffusion Stack
A bare README turns into a map of the hidden machinery behind diffusion models, and why so many simple AI projects are anything but.
7 min read
gramesh: How a Single Canvas Fakes a Living Mesh Gradient
3D Generative AI
gramesh: How a Single Canvas Fakes a Living Mesh Gradient
A zero-dependency gradient studio that uses state syncing, blend modes, and one very smart aurora trick to make simple math look cinematic.
8 min read
fluid-render-engine: The One-File Fluid Lab That Makes WebGL Feel Like a Product
3D Generative AI
fluid-render-engine: The One-File Fluid Lab That Makes WebGL Feel Like a Product
A raw WebGL simulation, a glassmorphism control panel, and a reactive theme system packed into a single HTML file.
8 min read
synesthetic_loop: A Generative Telephone Game With Guardrails
3D Generative AI
synesthetic_loop: A Generative Telephone Game With Guardrails
A photo becomes a five-color palette, the palette becomes a pentatonic score, and the score becomes a new image. The interesting part is not the hallucination, but the constraints that keep the loop readable.
9 min read
Breaking the Revit Silo: How Hacktoberfest2020AEC Decoded the Building Industry
3D Generative AI
Breaking the Revit Silo: How Hacktoberfest2020AEC Decoded the Building Industry
Moving massive architectural models from proprietary desktop vaults to the open web with C# and Three.js.