Anti-laziness skill for AI agents. Core: the Depth Tree method, which splits a task N layers deep and gives every leaf the full time budget of the whole task, so effort multiplies with depth. Grounded in 2025-2026 research on model laziness, underthinking and premature completion.
Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.
Real-time procedural cherry blossom landscape in the browser. Volumetric sky, dynamic weather, endless wind-driven meadow, and a fully generated sakura tree. Zero art assets: every texture synthesised at runtime, every mesh built in code. three.js + WebGL2.
AURIGA — a scroll-driven architectural film in three.js. Nine sections, nine different in-world type reveals: reflections, engraving, sunlight projection, brass inlay, etched glass, anamorphosis, cast shadow, constellation. CC0 assets, full accessible HTML fallback.