3D & Graphics

Three.js, WebGL, CAD, procedural generation, and interactive 3D tools

17 explainers
Apollo-11: The Tiny Computer That Learned to Run Itself
3D & Graphics
Apollo-11: The Tiny Computer That Learned to Run Itself
How the AGC’s Executive, Interpreter, and Waitlist turned a 1960s spacecraft computer into a real-time system that could guide humans to the Moon.
9 min read
Isaac-GR00T: NVIDIA Isaac GR00T N1.7: The Robot Brain That Treats Bodies Like Plug-Ins
3D & Graphics
Isaac-GR00T: NVIDIA Isaac GR00T N1.7: The Robot Brain That Treats Bodies Like Plug-Ins
How NVIDIA’s open humanoid stack uses relative actions, embodiment mapping, and human video to turn motion into a shared language across very different machines.
9 min read
ThreeUI Community: The Open-Core Machine Turning 3D UI into a Real Component System
3D & Graphics
ThreeUI Community: The Open-Core Machine Turning 3D UI into a Real Component System
A look at how Meng To’s catalog combines ready-made Three.js visuals, lazy-loaded browsing, and a private-to-public sync pipeline to make spatial interfaces shippable.
9 min read
human-atlas: Human Atlas: The Anatomy App That Turns 2,234 Meshes Into One Fast Browser Machine
3D & Graphics
human-atlas: Human Atlas: The Anatomy App That Turns 2,234 Meshes Into One Fast Browser Machine
A deep dive into the GPU tricks, exploded views, and data pipeline that make a web-based human body feel searchable, selectable, and strangely intuitive.
10 min read
dlssg_for_sm86: The Mod That Makes NVIDIA’s Frame Generation Run Where It Wasn’t Supposed To
3D & Graphics
dlssg_for_sm86: The Mod That Makes NVIDIA’s Frame Generation Run Where It Wasn’t Supposed To
A native proxy DLL, custom CUDA kernels, and a careful performance tradeoff let Ampere and Turing cards tap into DLSS Frame Generation without the official RTX 40-series gate.
9 min read
pdoom-video: The Music Video Engine That Compiles Time Into Pixels
3D & Graphics
pdoom-video: The Music Video Engine That Compiles Time Into Pixels
A deterministic Three.js pipeline turns song time into frame-perfect motion, beat-synced typography, and 4K60 exports that match the browser preview.
10 min read
holo-card-studio: Holo Card Studio: Turning Prompted Art Into Editable 3D Trading Cards
3D & Graphics
holo-card-studio: Holo Card Studio: Turning Prompted Art Into Editable 3D Trading Cards
A code-first pipeline that builds Blender scenes, holographic shaders, and a browser preview from layered source assets.
8 min read
DLSS5-Swapper: DLSS 5 Swapper: The Tool That Tries to Teach Old Games New Rendering Tricks
3D & Graphics
DLSS5-Swapper: DLSS 5 Swapper: The Tool That Tries to Teach Old Games New Rendering Tricks
An Electron app that scans binaries, stages reversible swaps, manages multiple backends, and pushes the DLSS 5 Feeder route into games and emulators that never shipped with it.
9 min read
Mac-Duo: Mac Duo: The MacBook Hinge That Becomes a Camera for Your Screen
3D & Graphics
Mac-Duo: Mac Duo: The MacBook Hinge That Becomes a Camera for Your Screen
A deep dive into the lid sensor, spring physics, and inverse-perspective Metal shader that make a desktop look like it is folding into hardware.
8 min read
CyberArch-Dotfiles Turns Arch Linux Into a Playable HUD
3D & Graphics
CyberArch-Dotfiles Turns Arch Linux Into a Playable HUD
A deep look at the diegetic desktop that fuses Hyprland, AGS, Quickshell, and a custom C++ window decoration plugin into one cohesive Cyberpunk-inspired workstation.
8 min read
dima424658/darkengine: the lost runtime that made Thief’s world tick
3D & Graphics
dima424658/darkengine: the lost runtime that made Thief’s world tick
A deep look at Looking Glass’s DIY COM layer, the Dark Loop scheduler, and the unusually modular engine architecture hidden inside a late-1990s immersive sim.
9 min read
eyrc-25-26_krishi_drone: The Repo That Turns a Nano Drone Into a Control Theory Exam
3D & Graphics
eyrc-25-26_krishi_drone: The Repo That Turns a Nano Drone Into a Control Theory Exam
A ROS 2 greenhouse challenge built around cheap vision localization, dual PID/LQR controllers, and a grading pipeline that forces real understanding.
9 min read
`mapillary/s2geometry`: The 64-Bit Index That Makes the Earth Queryable
3D & Graphics
`mapillary/s2geometry`: The 64-Bit Index That Makes the Earth Queryable
A deep dive into the spherical data structure behind fast geospatial search, local neighborhood lookups, and the surprisingly elegant math that replaces flat maps with a hierarchical planet.
10 min read
OriginN: The Portfolio Template That Turns a Contact Page Into a Client Intake System
3D & Graphics
OriginN: The Portfolio Template That Turns a Contact Page Into a Client Intake System
A high-end React site that pairs Awwwards-style presentation with zero-backend onboarding, CSS-only 3D motion, and a data-driven architecture built for solo agencies.
8 min read
cli-aim-trainer: A Mouse Game Hidden Inside a Go Terminal
3D & Graphics
cli-aim-trainer: A Mouse Game Hidden Inside a Go Terminal
A tiny TUI project shows how far the terminal can stretch when you add mouse input, a live timer, and a simple collision engine.
6 min read
precision-guidance-155mm: The Artillery Simulator That Treats Uncertainty as the Real Battlefield
3D & Graphics
precision-guidance-155mm: The Artillery Simulator That Treats Uncertainty as the Real Battlefield
A Python 6-DOF shell model, a reduced-order guidance loop, and a hard-edged lesson: steering hardware matters less than the quality of the map you feed it.
10 min read
IC2-IC3: The SCADA Stack That Turns a Plant Into a Live Web Model
3D & Graphics
IC2-IC3: The SCADA Stack That Turns a Plant Into a Live Web Model
From Arduino firmware to Django APIs to a React-based flow diagram, this repository shows how industrial control can become visible, traceable, and teachable in one system.
8 min read